Questions tagged [oculus]

Questions about development for the Oculus Rift, a head-mounted virtual reality display.

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How to create Oculus VR virtual device in android studio?

I'm new to VR development and don't have real Oculus device with me, trying to create an app. Please suggest any tools to create a virtual device to test it.
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Detect Oculus /XR in runtime

I usually use XRSettings.enabled to check if XR Management has been initialized, and XRSettings.isDeviceActive to check Oculus are connected. This works when headset is plugged before Unity goes into ...
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MRTK & Universal RP & Unity: Oculus Integration Passthrough not work

When using the Passthrough feature with Universal RP (URP) and MRTK, the Passthrough does not work properly. The Passthrough layer itself exists, but it cannot coexist with Unity objects. If it is ...
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questions about oculus quest 2 development or capabilities :

I have 3 questions about oculus quest 2 development or capabilities : 1- first of all is it possible to create an app in oculus quest in order to have shortcuts in the helmet to run specific ...
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Oculus Quest 2 Native C++ Adding the SDK to Android Studio

I'm trying to configure "Android Studio" to develope Native C++ Apps for a Oculus Quest 2 Mobile platform. On the page Native Development - Get Started with the Platform SDK and under the ...
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Screen awake or sleeping event for oculus quest 2

How to get the event that the oculus quest 2 screen is on or off? (awake or sleeping) When a user puts the oculus quest 2 on his face, the screen turns on and when he takes off the oculus the screen ...
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Oculus SDK V.40: Rendering passthrough over specific objects only

I have a "passthrough portal", it's just a plane on which I added a passthrough surface. The OVR passthrough layer component is set to overlay and the passthrough displays correctly in the ...
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Oculus Interaction: Two Grab Plane Transformer

I am trying to understand how the Two Grab Plane Transformer script is supposed to work, can anyone explain me the purpose of this script ? Does it behave a bit the same way as Two Grab Free ...
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How do I open a `.pb` file? Ideally, how to import it into Meta Quest 2?

I'm using Matterport's free scanning software for Android and it spits out 2 files called 2b7cb66c-4c9e-408d-88c5-90b8c0322c13_sweep_features.pb and 2b7cb66c-4c9e-408d-88c5-90b8c0322c13_sweep_cloud.pb ...
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Compilation errors while building Oculus' Unreal Engine

I’m trying to build the UE4 version from Oculus from the GitHub repository. But during the build I keep getting some errors. I’ll link the Output log right here: https://drive.google.com/file/d/...
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Unity Raycast going through floor with Oculus

I'm working with Unity in VR (with Oculus). I basically followed this tutorial to enable hand tracking and hand interactions with raycasts and UI. So right now I can interact with my hands with a ...
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Errors building the Oculus-VR Unreal Engine (Oculus’ version of UE4)

I’ve been trying to build the UE4 version from Oculus that has more feature for XR development. But during the build I keep getting some errors, and honestly I’ve been reading a lot & have solved ...
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The "OnCollisionEnter" function isn't being triggered in one case but is being triggered in another case

I'm making a virtual reality application for the oculus platform with the unity engine & experiencing a problem in the process. For some reason, when i'm holding two objects (a hammer & a nail)...
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Unity on Mac upload to Oculus Developer Hub error "Please sign your APK then resubmit"?

I've been through several forums and other questions addressing this issue and similar including this blog post http://blog.wafrat.com/publishing-an-app-on-the-oculus-quest-store-on-a-mac/ and ...
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How to avoid passing through of inputOVR hands in oculus integration?

I applied rigidbody withoud kinematic to hand visual and objects, and I also modified the script HandPhysicsCapsules to change the kinematic of the rigidbody component of generated capsule colliders ...

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